Mtg Whenever You Draw A Card
1 – 20 of 24 cards where (the text includes "if you would draw a card" or the text includes "whenever you draw a card") and the color identity ≤ U
Alhammarret's Archive {5}
Legendary Artifact
If you would gain life, you gain twice that much life instead.
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
It contains the totality of Alhammarret's notes, theories, and ponderings.
Illustrated by Richard Wright
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Archmage Ascension {2} {U}
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Chasm Skulker {2} {U}
Creature — Squid Horror
Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)
1/1
Illustrated by Jack Wang
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Diviner's Wand {3}
Tribal Artifact — Wizard Equipment
Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."
Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.
Equip {3}
Illustrated by Wayne England
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Jace's Erasure {1} {U}
Enchantment
Whenever you draw a card, you may have target player mill a card.
"You should try to clear your mind of idle thoughts. And if you can't, I will."
Illustrated by Jason Chan
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Legal
- Vintage
- Legal
- Commander
- Legal
Jace's Projection {2} {U} {U}
Creature — Wizard Illusion
Whenever you draw a card, put a +1/+1 counter on Jace's Projection.
{3} {U}: Put a loyalty counter on target Jace planeswalker.
"Pardon me if I seem distracted. Part of me is reconnoitering the Tenth District."
2/2
Illustrated by Darek Zabrocki
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Jace, Wielder of Mysteries {1} {U} {U} {U}
Legendary Planeswalker — Jace
If you would draw a card while your library has no cards in it, you win the game instead.
+1: Target player mills two cards. Draw a card.
−8: Draw seven cards. Then if your library has no cards in it, you win the game.
Loyalty: 4
Illustrated by Anna Steinbauer
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Laboratory Maniac {2} {U}
Creature — Human Wizard
If you would draw a card while your library has no cards in it, you win the game instead.
His mind whirled with grand plans, never thinking of what might happen if he were to succeed.
2/2
Illustrated by Jason Felix
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Moonring Mirror {5}
Artifact
Whenever you draw a card, exile the top card of your library face down.
At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.
Illustrated by Christopher Rush
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Nadir Kraken {1} {U} {U}
Creature — Kraken
Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.
2/3
Illustrated by Dan Scott
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Ominous Seas {1} {U}
Enchantment
Whenever you draw a card, put a foreshadow counter on Ominous Seas.
Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.
Cycling {2} ({2}, Discard this card: Draw a card.)
Illustrated by Vincent Proce
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Oneirophage {3} {U}
Creature — Squid Illusion
Flying
Whenever you draw a card, put a +1/+1 counter on Oneirophage.
It manifests at wizard academies to siphon inspiration from young prodigies.
1/2
Illustrated by Martina Pilcerova
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Ormos, Archive Keeper {4} {U} {U}
Legendary Creature — Sphinx
Flying
If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.
{1} {U} {U}, Discard three cards with different names: Draw five cards.
5/5
Illustrated by G-host Lee
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Legal
- Modern
- Not Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Parallel Thoughts {3} {U} {U}
Enchantment
When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.
If you would draw a card, you may instead put the top card of the pile you exiled into your hand.
Illustrated by Ben Thompson
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Not Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Psychic Corrosion {2} {U}
Enchantment
Whenever you draw a card, each opponent mills two cards.
"To break another's mind is to deliver a fate worse than death. It is a terrifying power."
—Jace Beleren
Illustrated by Bastien L. Deharme
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Psychosis Crawler {5}
Artifact Creature — Phyrexian Horror
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.
Whenever you draw a card, each opponent loses 1 life.
"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur
*/*
Illustrated by Stephan Martiniere
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Sphinx's Tutelage {2} {U}
Enchantment
Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.
{5} {U}: Draw a card, then discard a card.
"You've never considered the implications of dealing with another telepath, Jace."
Illustrated by Slawomir Maniak
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Teferi's Ageless Insight {2} {U} {U}
Legendary Enchantment
If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.
"Fine, you know more than me. But do you have to be such a show-off about it?"
—Chandra Nalaar, to Teferi
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Teferi's Tutelage {2} {U}
Enchantment
When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.
Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)
"Tarassel's sixth law of temporal recursion is easy to understand as long as you know the first seven."
Illustrated by Ilse Gort
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Pauper
- Not Legal
- Legacy
- Legal
- Penny
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Thought Reflection {4} {U} {U} {U}
Enchantment
If you would draw a card, draw two cards instead.
Only when two oracles speak in unison is an omen accepted as truth.
Illustrated by Chris Seaman
- Standard
- Not Legal
- Brawl
- Not Legal
- Pioneer
- Not Legal
- Historic
- Not Legal
- Modern
- Legal
- Pauper
- Not Legal
- Vintage
- Legal
- Commander
- Legal
Mtg Whenever You Draw A Card
Source: https://scryfall.com/search?as=full&q=%28o%3A%22if+you+would+draw+a+card%22+or+o%3A%22whenever+you+draw+a+card%22%29+ci%3Au&utm_source=mci
Posted by: moultrieheadee.blogspot.com
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