1 – 20 of 24 cards where (the text includes "if you would draw a card" or the text includes "whenever you draw a card") and the color identity ≤ U

Alhammarret's Archive {5}

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

It contains the totality of Alhammarret's notes, theories, and ponderings.

Illustrated by Richard Wright

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Archmage Ascension {2} {U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Illustrated by Christopher Moeller

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Chasm Skulker {2} {U}

Creature — Squid Horror

Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.

When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker. (They can't be blocked as long as defending player controls an Island.)

1/1

Illustrated by Jack Wang

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Diviner's Wand {3}

Tribal Artifact — Wizard Equipment

Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and "{4}: Draw a card."

Whenever a Wizard creature enters the battlefield, you may attach Diviner's Wand to it.

Equip {3}

Illustrated by Wayne England

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Jace's Erasure {1} {U}

Enchantment

Whenever you draw a card, you may have target player mill a card.

"You should try to clear your mind of idle thoughts. And if you can't, I will."

Illustrated by Jason Chan

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Legal

Vintage
Legal

Commander
Legal

Jace's Projection {2} {U} {U}

Creature — Wizard Illusion

Whenever you draw a card, put a +1/+1 counter on Jace's Projection.

{3} {U}: Put a loyalty counter on target Jace planeswalker.

"Pardon me if I seem distracted. Part of me is reconnoitering the Tenth District."

2/2

Illustrated by Darek Zabrocki

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Jace, Wielder of Mysteries {1} {U} {U} {U}

Legendary Planeswalker — Jace

If you would draw a card while your library has no cards in it, you win the game instead.

+1: Target player mills two cards. Draw a card.

−8: Draw seven cards. Then if your library has no cards in it, you win the game.

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Laboratory Maniac {2} {U}

Creature — Human Wizard

If you would draw a card while your library has no cards in it, you win the game instead.

His mind whirled with grand plans, never thinking of what might happen if he were to succeed.

2/2

Illustrated by Jason Felix

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Moonring Mirror {5}

Artifact

Whenever you draw a card, exile the top card of your library face down.

At the beginning of your upkeep, you may exile all cards from your hand face down. If you do, put all other cards you own exiled with Moonring Mirror into your hand.

Illustrated by Christopher Rush

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Nadir Kraken {1} {U} {U}

Creature — Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

2/3

Illustrated by Dan Scott

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Ominous Seas {1} {U}

Enchantment

Whenever you draw a card, put a foreshadow counter on Ominous Seas.

Remove eight foreshadow counters from Ominous Seas: Create an 8/8 blue Kraken creature token.

Cycling {2} ({2}, Discard this card: Draw a card.)

Illustrated by Vincent Proce

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Oneirophage {3} {U}

Creature — Squid Illusion

Flying

Whenever you draw a card, put a +1/+1 counter on Oneirophage.

It manifests at wizard academies to siphon inspiration from young prodigies.

1/2

Illustrated by Martina Pilcerova

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Ormos, Archive Keeper {4} {U} {U}

Legendary Creature — Sphinx

Flying

If you would draw a card while your library has no cards in it, instead put five +1/+1 counters on Ormos, Archive Keeper.

{1} {U} {U}, Discard three cards with different names: Draw five cards.

5/5

Illustrated by G-host Lee

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Legal

Modern
Not Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Parallel Thoughts {3} {U} {U}

Enchantment

When Parallel Thoughts enters the battlefield, search your library for seven cards, exile them in a face-down pile, and shuffle that pile. Then shuffle your library.

If you would draw a card, you may instead put the top card of the pile you exiled into your hand.

Illustrated by Ben Thompson

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Not Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Psychic Corrosion {2} {U}

Enchantment

Whenever you draw a card, each opponent mills two cards.

"To break another's mind is to deliver a fate worse than death. It is a terrifying power."
—Jace Beleren

Illustrated by Bastien L. Deharme

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Psychosis Crawler {5}

Artifact Creature — Phyrexian Horror

Psychosis Crawler's power and toughness are each equal to the number of cards in your hand.

Whenever you draw a card, each opponent loses 1 life.

"If that brain can't figure out the secret of the serum, then add more brains."
—Rhmir, Hand of the Augur

*/*

Illustrated by Stephan Martiniere

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Sphinx's Tutelage {2} {U}

Enchantment

Whenever you draw a card, target opponent mills two cards. If two nonland cards that share a color were milled this way, repeat this process.

{5} {U}: Draw a card, then discard a card.

"You've never considered the implications of dealing with another telepath, Jace."

Illustrated by Slawomir Maniak

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal

Teferi's Ageless Insight {2} {U} {U}

Legendary Enchantment

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

"Fine, you know more than me. But do you have to be such a show-off about it?"
—Chandra Nalaar, to Teferi

Illustrated by Kieran Yanner

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Teferi's Tutelage {2} {U}

Enchantment

When Teferi's Tutelage enters the battlefield, draw a card, then discard a card.

Whenever you draw a card, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

"Tarassel's sixth law of temporal recursion is easy to understand as long as you know the first seven."

Illustrated by Ilse Gort

Standard
Not Legal

Brawl
Not Legal

Pioneer
Legal

Historic
Legal

Modern
Legal

Pauper
Not Legal

Legacy
Legal

Penny
Not Legal

Vintage
Legal

Commander
Legal

Thought Reflection {4} {U} {U} {U}

Enchantment

If you would draw a card, draw two cards instead.

Only when two oracles speak in unison is an omen accepted as truth.

Illustrated by Chris Seaman

Standard
Not Legal

Brawl
Not Legal

Pioneer
Not Legal

Historic
Not Legal

Modern
Legal

Pauper
Not Legal

Vintage
Legal

Commander
Legal